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#1 |
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Senior Member
Join Date: Sep 2007
Location: Stockport UK
Posts: 134
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![]() This was a test render for the floor material I made using Filter Forge, a very useful texture creation utility |
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#2 |
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Senior Member
Join Date: Aug 2007
Age: 39
Posts: 962
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guess u have to invert your bump.
filter forge is a great tool. cheerzr ob |
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#4 | |
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Senior Member
Join Date: Sep 2007
Location: Stockport UK
Posts: 134
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Quote:
no filters on Bump corrected!
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#5 |
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Moderator
Join Date: Sep 2007
Location: Cardiff, Wales, Uk.
Age: 40
Posts: 3,170
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hi Pete, nice render.
you'll generally get better bump results with normal maps. you can get a free normal map filter creator for photoshop somewhere. vray likes normal maps
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#6 |
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Administrator
Join Date: Sep 2007
Posts: 5,232
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or you can use Height2Normal
http://www.biomekk.com/index.php?itm=13 it`s free and compatible with vray too ![]()
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#7 |
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Senior Member
Join Date: Sep 2007
Location: Stockport UK
Posts: 134
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![]() here is a version with a normal map and some grain detail on the floor. I guess I should start posting these in the WIP section. :oops: |
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#9 | |
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Senior Member
Join Date: Sep 2007
Location: nyny
Posts: 857
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Quote:
The new flooring looks more natural. BTW, nice rendering. Leonard |
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#10 |
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Senior Member
Join Date: Sep 2007
Location: Stockport UK
Posts: 134
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The first two renders did not have any grain detail, on something this subtle there is very little difference using bump or normal maps, thanks,
Peter |
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